Total Athlete Sportz 7 on 7 Rules
(a) Manages the 25 second play clock
(b) Manages the 4.0 second passing count
(c) Manages the game clock, two continuous 18 minute halves.
(d) 2 timeouts per game that will stop the game clock (1 minute in length), a timeout prior to the attempt of an extra point will stop the game clock until the ensuing change of possession
EXCEPTION: Injuries. All games will halt until injured player(s) can be safely removed from the field
(e) Will keep the score on the field
MOVING THE BALL
(a) QB is not allowed to run with the ball beyond the Line of Scrimmage (LOS) unless blitz. Once the 4.0 second passing count has been completed the ball will be dead.
(b) No kicking/punting.
(c) Offenses always move in the same direction.
(d) Laterals will be allowed anywhere on the field
(e) Handoffs, tosses, and pitches are allowed except in the “No Run Zone”
GENERAL RULES
(a) No blocking allowed anywhere on the field or downfield screening
(b) Defensive Pass Interference will be a spot foul (1st down at the spot).
(c) There will be NO chucking, or deliberate bumping or grabbing. These actions will result in a "tack on" penalty at the end of the play (5 yard penalty).
(d) Offensive team is responsible for retrieving and returning the ball to the previous spot or the new scrimmage spot. Clock does not stop and any delay by offense in retrieving and returning the ball to the referee will result in a delay of game and will be a 5 yard penalty from the succeeding spot.
(e) The offensive center is an eligible receiver (all teams must have a center). The center is responsible for establishing the succeeding spot as designated by the referee.
(f) Snapping of the ball by the center must be between the legs.
(g) Any number of defensive players may rush the QB if lined up at the 7 yard maker.
(h) One coach is allowed on the field for the team's offensive possession. The coach must remain behind all offensive players at all times.
(i) No coach is allowed on the defensive side of the field.
SCORING
Scoring 7V7
- Six (6) points for a touchdown
- One (1) point for a PAT from 5 yard line
- Two (2) points for a PAT from 10 yard line
- Two (2) Points for Defensive Stop on downs
- Three (3) Points for Interception (no runbacks or “pick 6” for safety reasons)
- Turnover on a PAT is dead ball (including INT)
- Official scores will be kept by field referee and sideline scorekeeper.
Scoring 6V6
(a) Touchdowns 6 points
(b) 1 point for PAT from 3 yard line
(c) 2 point PAT from 10 yard line
(d) Interceptions returned to the 45 yd. line, on the PAT attempt, will be worth 2 points.
(e) All Interceptions can be returned for a Touchdown.
(f) Extra points can be returned for 2 pts
OVERTIME RULES
(a) After coin flip to determine first possession, teams will alternate four down series from the 15 yard line.
(b) A winner is determined when one team outscores the other team during an overtime session. Each team must go for two points on the conversion attempts beginning in the 2nd overtime.
(c) Third overtime a winner will be declared based of yardage gained if neither team scores. You must gain positive yardage to win.
EXCEPTION: Injuries. All games will halt until injured player(s) can be safely removed from the field
FIELD DIMENSIONS
(a)Field Length 45 yards (135 feet)
(b)Field Width, minimum of 40 yards and not to exceed 53 yards
(c) Field is marked with three (3)15 yard zones with cones on each sideline
(d) Last 15 yard zone will be designated as the “No Run Zone”
(d) End Zone 10 yards deep